Game Theory

After reading about Game Theory, you should be able to construct a game of your very own. Challenge yourself or your group to complete the Homework at the end. 

Game Theory

 Go to a playground, park, beach or anywhere there are children and you will see all types of games being played. Generally, when the participants know each other and have planned to meet up somewhere, the game they play has structure and rules. At other times, when kids don’t know each other and they end up occupying the same playing space, a spontaneous type of game breaks out. Watch what happens on the first day of Kindergarten when the kids get out of school and empty out onto the playground. The kids don’t really know each other, but they are running around each other laughing and starting to tag each other and then it evolves into a pushing match and then someone breaks out an imaginary force field and says “I’m safe”. These spontaneous games have no set rules– they kind of evolve as the game goes on.

When games get created and solidified, they are usually limited by two factors: Equipment and Area. These two factors of equipment and area limit, direct and even dictate the rules of the game as it evolves.

Equipment are things like balls, gloves, paper or other odd props such as office supplies, ropes, hoops, pylons, etc. Use your imagination. Whatever “thing/s” you need to play the game is considered equipment.

Area refers to where the game is to be played: inside, outside, small space, large space, on a piece of equipment, within a set of boundaries, etc.

Not all games involve hyperactive running around until you’re exhausted. There are many types of games. The type of game guides what you can do with the Equipment and the Area. The following are categories I use to identify types of games, such as:

Getting-to-Know-You (icebreakers and non-touch/low-touch games)

Line-up/Group-up (games to play while waiting in a line or to get groups to come to order)

Quiet games (usually sitting, no sweating)

Active games (usually sweaty games)

Circle games  (in a circle but not necessarily quiet or inactive)

Thinking games (Initiatives and mental puzzles)

Non-Competitive games (No winner, no score and no elimination)

Personal Best (person only tries to improve upon the highest score they have established)

Table games (board games, card games and the like)

Homework: Choose one type of game from the list, at least one type of equipment and one type of area. Make up a brand new game and write down the rules for it.

I gave this challenge to a few of my training workshops and they came up with some fantastic games that they have used in their summer camp programs ever since.

 

 

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