This began as a drinking game. Not all drinking games are necessarily bad. Kids don’t need to know where it came from. They just need to have fun. Do you remember the old card game called “I Doubt It”? This is played much the same way.

Materials: one large plastic drinking cup that you cannot see through, 2 dice, a smooth table

Area: a table large enough to seat as many people who want to play

Objective: Not to get caught .

How To Play:
This game is fun when 5 or more play. First person to start puts the dice under the cup. They shake the cup so the dice turn over. (The right way to shake the dice is to quickly slide the cup off the table and turn the cup to catch the dice, shake the cup and put it back on the table.) If a die falls off the table in this process it is a “rookie move” and the person gets a point against them.

Once the dice are shaken sufficiently, the person puts the cup upside down on the table and looks under it.  Whatever the number comination is, that first person calls it out. The cup with the covered dice is passed to the player on the right. The player on the right must beat the combination of the player who passed the dice to them. The dice have a heirarchy and if you don’t beat the combination that is passed to you, you get a point against you and play starts all over with you as the first roller.

The following is the heirarchy of the dice:

1,2 Highest (MEXICALI!!!)
3,1 (Lowest)

When the first person rolls a 5,4 combo they don’t need to worry about beating anybody. They call out “5,4” and pass the covered cup with the dice to the next person. The next person has to beat 5,4. Let’s say they roll a 6,4. They call out “6,4” and don’t need to worry. They pass it on to the next person. The next person has to weigh out the odds that person number 2 beat person number 1’s roll. If they don’t believe that person 2 beat them, they pull the cup off the dice to expose the real numbers. If person 2 was telling the truth, person 3 gets a point against them. Had person 2 actualy rolled a combination that was lower in the heirarchy than the original 5,4 that person 1 rolled, such as a 3,1, person 2 would still want to lead person 3 into believing they had beat the roll of person 1. So, person 2 would need to lie about their roll. If person 3 believes the lie, that’s OK. Play continues as if person 2 rolled what they say they rolled. Perosn 3 just has to beat the combination that person 2 says they rolled.

Play continues until the cup is lifted to reveal the dice. Whoever was right, the roller or the cup lifter, doesn’t get a point aganist them. The person who lost get a point against them.

When a 2,1 is rolled on the first roll out, the cup is uncovered immediately and everyone is assessed a point against them.


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